About

Contact

About

Contact

Typography

Personified

A stylized turn-based fighting game where characters inspired by different typefaces battle using an innovative typing mechanic. Players type their desired moves and modify text formatting to alter move properties, creating a strategic combat system that celebrates typography in both its visual design and gameplay elements.

Project

Details

Project

Details

Project

Details

Duration

8 weeks

Duration

8 weeks

Duration

8 weeks

Duration

8 weeks

Contributors

Gergo Fusti-Molnar

Contributors

Gergo Fusti-Molnar

Contributors

Gergo Fusti-Molnar

Contributors

Gergo Fusti-Molnar

Areas

Game Design
User Experience
User Interface

Areas

Game Design
User Experience
User Interface

Areas

Game Design
User Experience
User Interface

Areas

Game Design
User Experience
User Interface

The

Challenge

The

Challenge

The

Challenge

Inklash emerged from exploring the intersection of video games and typography. The challenge was developing a system where typography and the meaning behind it translated meaningfully to combat mechanics.

Design

Pillars

Design

Pillars

Strategic

Thoughtful consideration of moves and unique interactions

Creative

Player expression through combos and tactics

Simple

Accessible gameplay despite the innovative mechanics

Gameplay

Mechanics

Gameplay

Mechanics

Typeface Characters

Examples can include a cowboy based on Rockwell, an alien based on Neuropool, etc.

Typing to Fight

Players type their moves in, giving the game a unique control scheme.

Flexible Time

If a move takes too long after typing, it will last into the next player’s turn, giving them a chance to retaliate more effectively

Visual

Design

How do we

empower

community

gardens?

Visual

Design

The art style for the game is simple, but bold to allow for the characters and type to both stand out. In addition, there was an effort to make the art more physically oriented, meaning the elements on the screen may simulate aspects of traditional print media to tie into the origins of typography. Each screen in the game should stand on its own as if it were a poster.

Design

Inspiration

Design

Inspiration

Interface

Design

How do we

empower

community

gardens?

Interface

Design

Players’ characters are placed on either side of the screen with an environment shown behind them. Once players begin typing, the text will show up behind their character and reflect any style changes the player makes. Their stats and health are shown alongside their character on the screen.

Interface

Inspiration

Interface

Inspiration

Key

Takeaways

Key

Takeaways

1

Type needs to be at the forefront, big and bold

2

Bright colors used generously

3

Simple and effective character designs; let the type do the talking

4

Environments compliment characters

Paper

Sketches

Paper

Sketches

Character

Design

Character

Design

My approach ensures each character is instantly recognizable, with their typeface identity informing their visual design.

My approach ensures each character is instantly recognizable, with their typeface identity informing their visual design.

Silhouette

Silhouette

Silhouette

With a simple base to work from, each character has a pronounced, unique silhouette to represent them.

Colors

Colors

Colors

The color palette for each character reflects both the emotional qualities associated with their typeface and their historical context.

Shader

Design

Shader

Design

The shaders in Inklash are designed to be simple and bold, with a sharp tri-tone effect being being the overarching theme. Colors are determined manually and shade takes on an increasingly cool tint.

The shaders in Inklash are designed to be simple and bold, with a sharp tri-tone effect being being the overarching theme. Colors are determined manually and shade takes on an increasingly cool tint.

Art
Pipeline

Art
Pipeline

3D Art

3D Art

3D Art

Blender

Godot

Interface & Interactions

Interface & Interactions

Figma

Godot

Initial Prototype

Initial Prototype

Type

Integration

Large, Bold

Large, Bold

Large, Bold

Type is front and center, even during gameplay, with moves written out in large, dominating type.

Simple, Focused

Simple, Focused

Simple, Focused

A simple, off white canvas allows typography to remain the center of attention throughout gameplay.

Final

Prototype

Where to

Next?