Typography
Personified
A stylized turn-based fighting game where characters inspired by different typefaces battle using an innovative typing mechanic. Players type their desired moves and modify text formatting to alter move properties, creating a strategic combat system that celebrates typography in both its visual design and gameplay elements.
Inklash emerged from exploring the intersection of video games and typography. The challenge was developing a system where typography and the meaning behind it translated meaningfully to combat mechanics.
Strategic
Thoughtful consideration of moves and unique interactions
Creative
Player expression through combos and tactics
Simple
Accessible gameplay despite the innovative mechanics
Typeface Characters
Examples can include a cowboy based on Rockwell, an alien based on Neuropool, etc.
Typing to Fight
Players type their moves in, giving the game a unique control scheme.
Flexible Time
If a move takes too long after typing, it will last into the next player’s turn, giving them a chance to retaliate more effectively
The art style for the game is simple, but bold to allow for the characters and type to both stand out. In addition, there was an effort to make the art more physically oriented, meaning the elements on the screen may simulate aspects of traditional print media to tie into the origins of typography. Each screen in the game should stand on its own as if it were a poster.





Players’ characters are placed on either side of the screen with an environment shown behind them. Once players begin typing, the text will show up behind their character and reflect any style changes the player makes. Their stats and health are shown alongside their character on the screen.







1
Type needs to be at the forefront, big and bold
2
Bright colors used generously
3
Simple and effective character designs; let the type do the talking
4
Environments compliment characters
With a simple base to work from, each character has a pronounced, unique silhouette to represent them.
The color palette for each character reflects both the emotional qualities associated with their typeface and their historical context.
Blender
Godot
Figma
Godot
Type
Integration
Type is front and center, even during gameplay, with moves written out in large, dominating type.
A simple, off white canvas allows typography to remain the center of attention throughout gameplay.
Final
Prototype
Where to
Next?